50 ss game, the strategy was Squaters rights. Sonnias schemes were Protect territory and Make them suffer. Ramos schemes were Assassinate and Protect territory (announced).
The board and deployment.
It quickly became clear I had made some grave errors. Using the Peacekeeper in a game versus Ramos and several Metal garmins were one. I also didn’t think about that the slow crew I had selected had little to no chance of claiming the Squatters right objective of manage protect territory. Especially as I didn’t think about using Samael correctly. Samael have unimpeded and would have been really useful fighting from a forest.
The Peacekeeper realising he was outmatched tried to hide behind the crypt.
That didn’t do him much good as he was bombarded by Magnetism from Ramos and the Metal garmins. He then got held up by Steam arachnids, limiting his use, and then killed.
Sonnia and the Guild Riflemen turned the middle of the board to a shooting gallery and metal scrapyard as they killed Steam arachnids, Metal garmins and Rail workers.
However I couldn’t stop the Rail golem from charging straight into Samael. Samael tried to fight and survived several rounds, but it was not enough to save the gun line.
Joss braved the hail of fire and bullets and charged in and engaged all three of the Riflemen and started to cleave them into pieces.
At this moment, with my crew about to die horribly and having no chance of gaining more than one or two points for my schemes, the game ended as clear victory for the Arcanists.
- Sonnia is awesome, but she is not Lady J. Use her accordingly and don’t forget her upgrades (flame wall and summoning).
- Sonnia needs fire like fire needs air. I have to make better use of Witchling stalkers and other things that makes burning to boos the crew.
- The crew needs speed, especially in strategies and schemes where I have to interact and drop markers. Death marshals could to that. Remember to think about the terrain while selecting the crew.
- Never use the Peacekeeper if the opponent declears he is using Arcanists.