Yesterday I went down to the club to try out my new Lady Justice starter and M2E.
We played a 40 Stones game and I used my starter box and my opponent used McMourning, a chihuahua, two flesh constructs, three Rotten Belles and Sebastian. The strategy was reconnoitre. His schemes were body guard on Sebastian and entourage. My schemes were entourage and breakthrough.
It started with some long range lures from his Belles on my Death Marshalls and some aggressive moves from us both. I then saw a opportunity to charge McMourning with Justice. After lots of flips and burned stones McMourning had taken six wounds and, during his own activation, damaged and piled in lots of poison tokens on Justice. I tried to save the situation by throwing in the Judge and nearly succeeded in killing McMourning. He then severely hurt and poisoned the Judge. By this time his flesh constructs ran rampage among my Death Marshalls due to me forgetting that they could get reactivate if I had no cards in my hand. Things looked especially bleak as the combined presence of Sebastian and McMourning meant both Justice and the Judge would die from poison next activation. With a lucky flip i managed to bury Sebastian in a coffin with my last Death Marshall, giving Justice the time to heal some and kill off McMourning and a flesh construct. However the last flesh construct managed to kill the Death Marshall and unburry Sebastian. Due to this, and Justice flipping the Black Joker to get off her pulse to remove all poison conditions, Lady Justice died from poison and I lost the game.
I really liked Justice and the Death Marshalls coffin is a sweet tool to make up for the crews low model count. I think i need some more mobility though.
This weekend I participated in my first Malifaux tournament. I was a bit nervous as I haven’t played lots before and my grasp of the rules are a bit shaky, but it was a blast and I had fun.
We played three scenarios from the Gaining ground rules pack, were only allowed to use non master and non faction schemes, and only use each scheme ones. Each player had a starting pool of a starter box, a blister, a totem and a blister for summoning, ie the Lost love format, and from that pool created a 25 soul stone crew for each game.
My list were the Bad dreams starter set, a Daydream blister, a Insidious madness and a blister Alps (just in case Coppelius would stumble upon some eyes…).
The first game was shared Master of the hill.
My opponent used So’mers starter set, some extra gremlins, a whole lot of Mosquito’s and a Hog whisperer. His schemes were Bodyguard (So’mer) and Kill protégé (Coppelius). Both announced.
I started with Dreamer, two Stitched, Coppelius and three Daydreams. My schemes were assassinate (as I’ve figured So’mer being a pushover) and hold out (as I figured he wouldn’t go into my deployment zone when he had a gigantic hill to stand on). None announced.
I started with Coppelius buried and made my cloud screen with the Stitched on the hill. He moved up and made more Gremlins and Mosquito’s. The second turn he made some shots at my Stitched before I got the cloud up. Then I unleashed Chompy on his Warpig, nearly killing it. Later he charged one of my Stitched with the Warpig, killing the Stitched who then promptly killed the Warpig, as Stitched ones will not die.
The third turn he swarmed onto the hill and I unburied Coppelius who killed some Gremlins. Then I unleashed Chompy a second time, this time targeting So’mer. Sadly the game ended before I was finished with my activation due to us both being new to the game and having to look up lots of things (he more than me).
The result were 4 - 1 for him, as he held the hill two turns with his hord of Gremlins, I didn’t kill So’mer, and I defended my deployment zone.
The second game was shared A line in the sand
My opponent used Lilith, a Primordial magic, two Stitched and three Terror tots. His schemes were bodyguard (on Lilith) and Breakthrough.
I started with Deamer, one Stitched, the Insidious Madness, Coppelius and two Daydreams. My schemes were Frame for murder (Coppelius) and Steam relic.
It all started with me moving up a Stitched and making a cloud and then him doing the same. I also moved up Coppelius toward the dynamite closest to Lilith and the Insidious Madness toward the dynamite on the extreme flank. I realised that I could bring out Chompy turn one to take down his Stitched. I made the jump, only managing to take out six of the Stitcheds seven wounds. When I was about to recall Chompy however we realised that my Stitched’s cloud prevented my Daydreams from seeing Chompy so that I couldn’t protect him. However my opponents Stitched also prevented him from charging in with Lilith so we both had made the same mistake.
The second turn he let the Primordial Magic swap places of Lilith and the Stitched I had so courageously pounded on. Lilith then succeeding in taking of seven of Chompys ten wounds. After this catastropy I resisted the urge to activate Chompy and strike back against Lilith, as I couldn’t think straight. [photo below, credits to my awesome opponent!]
Instead I turned to easier moves. I moved up Coppelius and killed the Stitched Chompy had failed to kill. The Stitched then promptly gambled Coppelius life away and turned the dynamite. My Insidious Madness and two of his Terror tots turned dynamite counters, giving him a point at the end of the turn. When I finally activated Chompy I tried to strike at Lilith but he activated her defensive trigger and as my cards weren’t good It was impossible for me to do anything about her this turn. I withdrew Chompy and unburied the Dreamer safely behind my Stitched. I had no Idea how I could prevent Lilith from rampaging through my whole crew, I had lost Coppelius to a Stitched and I was behind on dynamite counters. It looked grim.
The third turn I made Dreamer fly toward an dynamite counter, disarm it, then turn into Chompy who used a third action to claim it. I then had the majority of the objectives and gained a point. Lilith was unable to reclaim the one Chompy had preciously stood on as my Stithed were standing close to it. Lilith used her actions to cast earthquakes to move my Stitched but failed. My Insidious Madness whispered to a damaged Terror Tot, killing it.
The fourth turn I moved Dreamer close to Lilith to steal the relic, however I failed. I used Inflict dreams on Lilith, making her more vulnerable when attacked by Nightmares and then tried to kill her with Chompy (a nightmare). It was an epic clash where we both used lots of stones and a whole lot of cards. However in the end Chompy won and gobbled up Lilith. The game now looked close, as we both had one point from the scenario. He managed to disarm one of my dynamited preventing me from getting more points this turn and the time was nearing the end so we wouldn’t have time to play any more turns. As I had failed to make Lilith kill Coppelius and steal the relic and he had failed bodyguard It all came down to his breakthrough scheme. He moved one of his Terror tots into my deployment zone and tried to kill my Insidious Madness who were in position to protect my deployment zone with his last Stitched. The Stitched failed to kill the Insidious Madness who I then moved into a protected part of my deployment zone and tried to whisper the Terror tot to death. Also failing. With his last activation he then boosted his last Terror tot into my deployment zone, claiming two points for the scheme.
The result were 3 - 1 and I’m proud of getting that close to a win after the blunder in the beginning.
The third game was shared Contain power
My opponent used McMourning, a flesh construct, Sebastian, two punk zombies and a zombie Chihuahua. His schemes were Hold out and Stake a claim. Stake a claim were announced.
I used Dreamer, two Daydreams, a Stitched, Coppelius and the Insidious madness. My schemes were bodyguard (Chompy-Dreamer) and Grudge (Flesh construct). Both announced.
He was newer to the game than I, hadn’t played against Dreamer before and I got really really good cards the first two turns.
He moved up McMourning and converted most of his soul stones into body parts and created a second Flesh construct. As he had moved McMourning up to an exposed position I used the first two turnes, my awesome cards and a few soul stones to take out McMourning with Chompy. I then started chipping away at his Flesh constructs when they started to move in, killing them both with my crew. He tried to get away with a Punk Zombie to Stake a claim, but I moved up Chompy and wounded him severely. He managed to kill Chompy by hitting on him, and by using the slow to die extra action when I finally managed to kill him, but It was to little to late.
As my master killed his master, my minions killed my grudge target and my master was still on the table (as you have to kill both Dreamer and Chompy for Contain power) I managed to get full points and a victory. He managed to get a point for his unannounced hold out objective.
I had really fun. There were some really tight spots and some nervous moments and I feel that I have learned some things. I will definitely play more Malifaux and participate in more tournaments.