tiny-plastic-dead:

ponders-of-a-necron-overlord:

40kpaintjob:

ELDAR ELDAR ELDAR EVERYWHERE

Incase anybody hasn’t seen already!

Furthermore, I have decided that I do not approve of the wraithknight. Not only is the phenomenon of “everyone gets a giant thingbob!” really boring and lame and dilutes the uniqueness of the factions, but I really don’t like it.

Say what you will about the riptide - if you didn’t like its shoulders, or its head, or whatever - it was quintessentially Tau.

This guy? I dunno… it’s a little too techy. Eldar technology is swoopy and clean and epic-looking. They have guns that look like lances and face-blasters that look like mandibles. They look like they still wish they lived in Warhammer Fantasy. This guy looks too much like, well… a giant mecha. He ought to be a statue. A work of art. Not a grav-tank but with legs.

Luckily, I don’t need to buy one.

The flyer, though, I’m ok with.

Finally! Feels like I have waited since the fall for this one.

Fanatic XXIII game one. Major loss against Ravenwing. With lots of plasmatalons, multi-melta attack bikes and Standard of Devastation boosted twin-linked boltguns this bike horde quickly killed my army.

As a side note. I like how having the Standard of Devastation on a ravenwing command squad allows it to move in the shooting phase and boost more units.

My spring tournament list

I’m going to participate in a 1995 pts 40k tournament this weekend. How to do a good Dark Angel list is a tricky one, especially since I didn’t want to paint a whole lot of new stuff. This is what I came up with. Hopefully It will work.

My Warlord will be Belial, so I can get a few extra troop units and perhaps a precise deep strike. He will probably be accompanied by a unit of Deathwing knights most of the time.

Belial unlocks a Deathwin command squad, allowing me to take the Standard of Devastation. This unit will ride in a Land Raider crusader to boost its fire-power until the time is ready to unleash their Thunder hammers and storm shields on the enemy. This unit will probably never get near Belial in a game.

My second HQ is a Librarian. He carries a power field generator and will probably spend most of the games running after the Land raider. He wears terminator armour for some additional protection and will probably have prescience to boost Thunder hammer and storshield Deathwing or Deathwing knights in close combat. He wont himself get into assaults though if I can help it.

My only elite unit is a unit of Deathwing knights. They will act as a sledgehammer unit and companions for Belial.

As troop choices I start with two units of Deathwing terminators (thanks to Belial). Both units have a cyclone missile launcher to give the army a little more anti tank options and one of the units have a chainfist (as I had five points to spare). I’m really troubled that the new Dark Angels faq prevents Deathwing sergeants from changing their weapons into something more useful than their standard power sword.

Finishing off the troops are two small squads of tactical space marines. Both with a missile launcher equipped with flakk missiles for some additional anti flyer possibilities. I don’t count on these guys to kill flyers though as the odds of their single strength 7 shot shall do lasting damage is slim. But hopefully they will be able to duck behind cover long enough to get to an objective in the end.

As a fast attack I have a Nephilim Jetfighter. As It can use its Lascannon on flyers it is the best anti flyer in my list and it can also shoot at land targets. Primary though its in the list as it looks nice and its fun to move around flyers. I have low expectations for it to achieve something.

Lastly is the real workhorse in the list. I have spent lots of points on this thing as I’m planing to boost it with both the power field generator and Standard of Devastation, hopefully with devastating effect. I haven’t play tested this though so it might be a disappointment…

I could have included two Land raider crusaders to double this effect, but as my second one isn’t looking as nice I have decided to take the Nephilim instead. If I will regret this choice of not will become clear after a game or two.

Wish me luck!

Vastatius est! Yea, im going for the Standard of Devastation! My wip next to my concept sketch.

Vastatius est! Yea, im going for the Standard of Devastation! My wip next to my concept sketch.

Four layers of Green later…

Four layers of Green later…

Done some face work.

Done some face work.

My pledge for april will be atleast the devastators and aegis defence line and hopefully also the librarian and a techmarine.

Just got some bitz in the mail, including two banners that I think im gonna make into the standards of Retribution and Fortitude as they seem most usefull.

Just got some bitz in the mail, including two banners that I think im gonna make into the standards of Retribution and Fortitude as they seem most usefull.

This weekend have mostly been about gluing.

This weekend have mostly been about gluing.

Some progress. I had trouble with getting the tabards to look decent.

Some progress. I had trouble with getting the tabards to look decent.

A box full of goodness. Some of this stuff will be next months painting challenge.

A box full of goodness. Some of this stuff will be next months painting challenge.

Deathwing knights update. The bone is just about done. Just needs some highlights.

Deathwing knights update. The bone is just about done. Just needs some highlights.

40k Battle report: Dark Angels vs Necrons

Yesterday I played my first game with the new Dark Angels codex. My aim was to test as many types of units as possible and try to get a good feel for the army.

Mission: the Scouring
Deployment: Vanguard strike

Dark Angel forces: Azrael (Hold at all cost Warlord trait), Librarian with Prescience, 5 Deathwing knights with Perfidious Relic of the Unforgiven, Two 5 man Deathwing terminator squads each with a Cyclone missile launcher, Two 3 man Ravenwing Attack squadrons with a meltagun, Two 10 man Tactical squads, one with plasmagun and lascannon and the other with meltagun and missile launcher with flakk missiles, a 3 Land speeder squadron with two heavy bolters each and a Land raider crusader with extra armour and multi-melta.

Necron forces: Necron lord with resurrection orb, 4+ inv, 2+ save and Warscythe, 7 Immortals, two large units of Warriors, two units of Destroyers, three Ghost arcs, one Night scythe, two Doomsday arcs and one Annihilation barge.

After scouting with the bikes I seized the initiative and deep striked the Deathwing terminators as close to the enemy as I could. Then I moved out with the Land raider and the Land speeders. My shooting was a bit limited, managing only to take out a hull point on each Doomstay arc. The only thing that prevented my fist turn gamble from being the end of the game was my opponents inability to hit with his large pie plates. That trend would continue the whole game.

Azrael took up position with the tactical squads. With his 4+ inv save and feel no pain while within 3” of an objective I had good hopes for holding the ruin while waiting for the deep striking Destroyers and flyer. The ruin was strategically positioned with one objective on top of it and with one additional objective at each of its sides giving me great late game options.

The mysterious objective in the ruin at the Necron centre granted the unit holding it +1 cover save. The ruin proved impervious to shooting so I assaulted it with my Deathwing knights. Boosted with prescience the unit took out eleven Warriors during the charge, leaving only one left standing. The Librarian valiantly took on the mind shackle scarabs and stabbed himself to death. The Necron lord and the last Warrior fled and then promptly rallied the next turn only to get charged again by the Knights. In the background a Deathwing squad moves to assault an Annihilation barge after having smashed a Doomsday arc to pieces the previous turn.

Turn four the long awaited Necron flyer finally turns up shooting at a Tactical squad and managing to kill one Space marine. Azrael and his squad, including Flakk loaded missile launcher, had by then tired of waiting for the flyer and had moved out to challenge incoming Destroyers. I didn’t shoot one flakk missile during the whole game…

At the finishing moments of the game Azrael proved his worth by single handedly slaying four Destroyers.

The game ended 13-4 to the Dark Angels.

Lessons learned:

  • I really like Azrael as a HQ. He is able to soak up lots of incoming fire and boosts the unit he joins. He is no pushover in close combat and helps with the scoring part of the army. Also you always have a usable Warlord trait.
  • I really liked the Ravenwing bikers supporting the Deathwing. The squad managed to use their teleport homers and make one round of shooting before they got fired at. Luckily a a single biker survived in each squadron so I could retreat with the squads and reuse them for late game objective grabbing.
  • I really like the resilience of the army. With Deathwing terminators deep striking close to the enemy, forcing him on the defensive, he never had a serious chance to move out of his deployment zone until the last turns. At that time my surviving bikers and the unscratched Tactical squads had been able to move into some really good positions and most of the objectives were mine.  
For february I pledge to paint a unit of Deathwing knights.

For february I pledge to paint a unit of Deathwing knights.

I’m not sure I like how GW sculpted the new Deatwing knights. Each torso only fit with one of the legs and only in one position. Otherwise I think they are awesome.

I’m not sure I like how GW sculpted the new Deatwing knights. Each torso only fit with one of the legs and only in one position. Otherwise I think they are awesome.